[Good job with those, kids. Between the three of them, all the canisters are thrown clear or shut off before their smoke can entirely envelop the hallway. That won't stop what got out into the air to start with from burning like hell if they breathe in or stinging at their eyes, but it maintains visibility and keeps the toxin from threatening to knock any of them out.
Both of those are very good things, because once they make it the rest of the way down the corridor, to where it opens up into a waiting area for the lift at the end, they'll find that the security system isn't in the mood to play anymore. No more trying to incapacitate or trap them: Turrets hover at every corner of the room, steel-gray orbs with ominous black openings along their surfaces, and react to the first sign of movement near the corridor's end with bolts of concussive energy rained the team's way.
They'll fire on anything that steps out towards the lift, floating in mid-air to re-adjust themselves towards their target. And these blasts? Aren't set to stun.]
no subject
Both of those are very good things, because once they make it the rest of the way down the corridor, to where it opens up into a waiting area for the lift at the end, they'll find that the security system isn't in the mood to play anymore. No more trying to incapacitate or trap them: Turrets hover at every corner of the room, steel-gray orbs with ominous black openings along their surfaces, and react to the first sign of movement near the corridor's end with bolts of concussive energy rained the team's way.
They'll fire on anything that steps out towards the lift, floating in mid-air to re-adjust themselves towards their target. And these blasts? Aren't set to stun.]